On the plus side...
Jun. 20th, 2003 02:45 am...wait, there is no plus side. Wah! [performs seppuku]
Actually, tonight's session of Exalted went mostly okay. People were once again disturbed by the horrific things that I conjured up for them. The tentacle things were alarming and described by one player as having "spiky..." which was completed by another player saying "...death bits." They were little actual challenge, but that's okay - there weren't supposed to be as dangerous as the skittering claw things from last session. I pushed them to go just a bit further at the end of the session and open a door so that I could finish off on a particular scene, which featured the delightful...um...spooky thing. Between these spooky critters, the "rockfall angler," the surgically altered corpse nailed to the wall, and the possessed child building working models of monsters from small bones taken from the last monster's lab of body parts, I think that I achieved the overall level of surreal creepiness that I've been aiming for in this part of the game. I've probably also convinced my players that I have serious mental problems. If any players thought that Gethamane would be a dungeon crawl such as in stereotypical D&D, then I've hopefully shattered their expectations.
Actually, tonight's session of Exalted went mostly okay. People were once again disturbed by the horrific things that I conjured up for them. The tentacle things were alarming and described by one player as having "spiky..." which was completed by another player saying "...death bits." They were little actual challenge, but that's okay - there weren't supposed to be as dangerous as the skittering claw things from last session. I pushed them to go just a bit further at the end of the session and open a door so that I could finish off on a particular scene, which featured the delightful...um...spooky thing. Between these spooky critters, the "rockfall angler," the surgically altered corpse nailed to the wall, and the possessed child building working models of monsters from small bones taken from the last monster's lab of body parts, I think that I achieved the overall level of surreal creepiness that I've been aiming for in this part of the game. I've probably also convinced my players that I have serious mental problems. If any players thought that Gethamane would be a dungeon crawl such as in stereotypical D&D, then I've hopefully shattered their expectations.