2006 Creative Accomplishments Review
Jan. 2nd, 2007 04:38 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well, I did a heck of a lot better than last year, with more than double the number of digital paintings. The quality of work improved again, too, which is even more important. Still, I thought I had done even more work that this, so I'm a bit disappointed. I hope to do better next year.
I'm pretty happy with my game design for the past year. Realmcraft improved a lot with the last few tweaks, and the Concepts game seems to be playable and fun, with a lot of positive reactions from even the earliest testing. I like some of the ideas I have for 4th and Island.
I didn't do much this past year as far as storytelling goes, but I hope to get back to writing Houses of Ashborn at some point. I didn't really work on The Ninth Source at all, but I don't really want to let that die either. I'm starting up Abducted again on a trial basis this week.
Creatures (and one Character) of the Week
Saw-Faced Mangler
Decay Flute
Storm King Eel
Giant Radioactive Mutant Dog
Dire Wolf Mount
The Boss
Chiropteran Strider
The Most Useless Creature
Obsidian Emissary
Yawn-Maw Breezerider
Effulgent Terraphage
Sandstorm Walker
Rage
Agressive Agenda
Olakunde - Homid
Olakunde - Chrinos
Comissions/Contests
OGC 2006 Dragon
OGC 2006 Pirate
Quest Cards Flower Lantern
Quest Cards Flame Cloak
Quest Cards Dragonhilt Sword
Quest Cards Storm Gloves
Several Exalted Desktops (including 2 honorable mentions)
Other Digital Painting
The Retrievers
Mountain
Shardcrown Island Lighthouse
Swamp
Plains
Forest
Hermit Crab in Skull
Smile Or I'll Eat Your Head
Lion Clan Samurai
Uzoma Matu
Storytelling
Abducted D&D Campaign Sessions 1-7
Setting and some story for Houses of Ashborn
Game Design
Further refined Realmcraft - now ready for art, I think
Concepts Game - from start to pretty close to finished
Much work on 4th
Some work on Island
I'm pretty happy with my game design for the past year. Realmcraft improved a lot with the last few tweaks, and the Concepts game seems to be playable and fun, with a lot of positive reactions from even the earliest testing. I like some of the ideas I have for 4th and Island.
I didn't do much this past year as far as storytelling goes, but I hope to get back to writing Houses of Ashborn at some point. I didn't really work on The Ninth Source at all, but I don't really want to let that die either. I'm starting up Abducted again on a trial basis this week.
Creatures (and one Character) of the Week
Saw-Faced Mangler
Decay Flute
Storm King Eel
Giant Radioactive Mutant Dog
Dire Wolf Mount
The Boss
Chiropteran Strider
The Most Useless Creature
Obsidian Emissary
Yawn-Maw Breezerider
Effulgent Terraphage
Sandstorm Walker
Rage
Agressive Agenda
Olakunde - Homid
Olakunde - Chrinos
Comissions/Contests
OGC 2006 Dragon
OGC 2006 Pirate
Quest Cards Flower Lantern
Quest Cards Flame Cloak
Quest Cards Dragonhilt Sword
Quest Cards Storm Gloves
Several Exalted Desktops (including 2 honorable mentions)
Other Digital Painting
The Retrievers
Mountain
Shardcrown Island Lighthouse
Swamp
Plains
Forest
Hermit Crab in Skull
Smile Or I'll Eat Your Head
Lion Clan Samurai
Uzoma Matu
Storytelling
Abducted D&D Campaign Sessions 1-7
Setting and some story for Houses of Ashborn
Game Design
Further refined Realmcraft - now ready for art, I think
Concepts Game - from start to pretty close to finished
Much work on 4th
Some work on Island