hwango: (hermit crab)
[personal profile] hwango
Wow, was I out of practice. I made a shocking number of very stupid mistakes in round 1, which resulted in me getting a draw rather than a win. Combined with my loss in round 2 (which wasn't my fault, but due more to poor luck for me and good stuff on the other side of the table...well, okay, one of those games I should have lived a little bit longer if I could do simple math, but I think I still would have lost eventually), that meant I was out of prize contention already. But I paid to play in the tournament, damn it, and I was going to play it out anyway. All wins for the rest of the tournament put me at 6th place. = P

It was weird to have so many cards to choose from for making my deck. I've gotten rather used to making limited Spoils decks, which requires a 45 card deck from 65 cards. Magic requires a 40 card deck from 75 cards, so it's far more forgiving, and you can usually manage to run 2-color, unlike the Spoils in which you usually end up 3-trade. I got a weirdly disproportionate card pool, which unfortunately meant I wasn't going to play my good black removal spell, but did mean that I could make a Green/White deck and still have tons of leftover Green/White cards, so I didn't have to play anything that I considered mediocre. Aside from having no removal at all (eek!) I was pretty happy with it. In particular, I was delighted to actually play with cards from the new set - 13 of my 22 non-land cards were actually from Future Sight! I'm still bitter about last year's Guildpact release tournament, in which I ended up playing 5 whole cards from Guildpact. = P Anyway, 6 fliers, 1 shadow, and some medium to large green guys on the ground meant I was pretty happy with my creature base. MVP for the day was Scryb Ranger due to its untapping ability. I even used the ability a couple of times just to replay a tapped forest and get double use from it in order to cast something 1 larger than the number of land I controlled at the time.

Most amusing win for the day was the game in which I had a nice collection of huge critters facing off against my opponent's collection of huge critters. The land war was going to be messy and possibly very long. However, I drew the card that I seriously questioned whether to play or not, but finally couldn't resist - Akroma's Memorial. It's a 7 cost artifact, meaning it's not hitting play early game, and maybe not even late game. But when you do get to play it...all of your creatures gain flying, first strike, trample, vigilance, haste, protection from black, and protection from red. So suddenly my army of huge guys can fly, and I hit for about 16 in one whack for the win. Pity only the flying mattered, in a way.

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