Ye Weekende

Sep. 2nd, 2003 03:15 am
hwango: (tentacle)
[personal profile] hwango
The most significant part of Sunday was probably the trip to TE, where I broke down and purchased one of the cute little blue things from the collection of Final Fantasy plush things. I've sort of wanted one for a while, but wanted to wait until the next sale at TE. Well, I finally decided that if I waited too long and they sold out that I'd kick myself later, and if I wanted one that badly I should just buy the blasted thing. Since I was already purchasing things I didn't need and couldn't justify, I also got the Stikfa K-9 unit so I could make a Stikfa werewolf.

Monday was our gaming day with old friends from college. We got in 2 games of Nanofictionary, 3 games of Chrononauts, a couple games of Quarto (which I've never played before, and which is really neat), a game of Apples to Apples and, alas, just one game of Settlers. We would have gotten in more gaming, but the day also involved another trip to TE, some meals, and random catching up, since we hadn't seen one another for quite a while.

After dinner, Bill was kind enough to read the rules for my game. You see, everyone else who has tested my game learned to play from me, which is great for testing the game, but crappy for testing how clearly I wrote the rules. We also tried the actual game, and it went okay. Some of the new cards that I added in the last few days worked out well, and a couple turned out to be somewhat less impressive. After that test run, I finally decided to cut all of the remaining out-of-turn cards. Timing issues and waiting to be interrupted are gone forever, and I'm happy to see them go. No one ever held on to the out-of-turn cards anyway - they were always the first things they'd toss when they had to discard. There's no reason to leave them in the game complicating the rules if no one will ever want to play them anyway. I replaced the Earth ones with anti-movement cards, and the Air ones with yet still even more movement cards...though I think the existence of a few anti-movement cards greatly balances things even if there are more movement cards than ever. Now I need another test run, to see how these last changes affected things. Of course, I always want more testing, so this isn't really anything new.

Stikfas

Date: 2003-09-02 02:58 pm (UTC)
From: [identity profile] octophobic.livejournal.com
I'm a sucker... once I heard you were going to build the werewolf I thought to try building a Centaur using the knight set. I suspect it's been done. Probably by yourself or by [livejournal.com profile] kaiwoklaw but I don't care! :P

Re: Stikfas

Date: 2003-09-02 08:52 pm (UTC)
From: [identity profile] hwango.livejournal.com
Actually, neither of us have the knight. We'd both like one, but it hasn't been handy in stores when we've been looking. Centaur sounds like it could be cool.

Re: Stikfas

Date: 2003-09-03 12:05 pm (UTC)
From: [identity profile] octophobic.livejournal.com
It did come out pretty cool. You know the optional hip assembly that comes in two pieces? Well the horse's neck also comes in two pieces with the same sort of slotted connection.

So I took the upper part of the hip that the torso usually attaches to and slotted it into the lower part of the horse neck that mounts directly to the horse body. the result is a slightly elongated articulated torso but the overall effect is the same. So far I've used the front skirt piece to cover his front because the joining pieces aren't exactly the same size.

It didn't turn out perfectly because the horse neck mounts on a male stud that comes out of the horse body. The human torso also has a male stud.

I hope the werewolf turns out good! I think a lizard man would work well using the dragon's lower legs. :D Too bad you can't mount the dragon wings on anything else... yet.

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