Date: 2015-06-04 07:45 pm (UTC)
Cool, I couldn't remember if you'd tried that one or not.

Yes, I did notice that spells seemed to pack more of a punch without crippling you to cast them. The musician next to me Shriveled things to great effect, and our psychic frequently managed to keep other people from suffering madness-inducing sanity losses or taking lethal damage with some other spells.

We started with a game-ending rumor at the beginning, which is a detail that I missed - they had already set everything up before I was there and before they started in on the rules, and no one thought to mention it again. Fortunately a couple of people went to deal with it in time, though I think they needed a couple of turns to prepare or something. Or maybe an ill-advised early attempt to deal with it was what got our first person killed. There was a lot to take in all at once.

I wasn't chasing a random improvement (I agree, that would probably be a waste of time), but visiting Snowy Mountains, where I could trade my once-per-round free Focus use for a skill improvement. It was right next to where I'd need to convert cultists anyway, so it cost me only the one turn and was a sure thing. I wish I'd noticed it sooner, or I probably would have gone there earlier and snagged another point of something.

It was indeed very long - about five hours total for us. Ironically my turns tended to go the fastest even though I was tied for least experience with the game, since they pretty quickly settled into choosing two out of three of the action on the City of the Elder Things, resting, and focusing, with occasional uses of my free move to flee the Dhole that was chasing me. The players estimating whether they could kill things without dying or going crazy needed a bit more time for their turns.
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