hwango: (tentacle)
[personal profile] hwango
Thursday's session of Exalted featured our first character deaths in all of the 19 sessions so far. Unfortunate circumstances and bad luck snowballed into a fight that began while nearly everyone was wounded, low on resources, and/or not prepared for combat. The truly bad part is that we didn't finish the fight that session, either. With 2 characters dead, one unconscious, and two seriously wounded, it's entirely possible that everyone will be killed next session, which throws a serious wrench in the plot. The players are taking it well, though. While no one was happy to see their characters die, they seem interested in new concepts for replacement characters, and at least they went out in style.

Re: Killer GM!

Date: 2003-08-26 01:30 pm (UTC)
From: [identity profile] octophobic.livejournal.com
I did attempt to play up my high virtues but it ended up being so much more subtle than his low virtues. I do believe it's important to play them all but I'm not sure I'll be focusing on that as much with the next character.

Taking the good with the bad I had Fang Feng resist the urge to kill those children even though he felt it was the best course of action. It would have been a better example of temperance if it weren’t such a charged subject.

His conviction was also too subtle. I tried to hint a bit but no one ever seemed to pick up on it. Basically the way I saw his high conviction was more of an oath thing. If he says he will do X then he WILL do it. Nothing short of killing him would prevent him from achieving his goal. When he promised not to fight in the now shadowland city he meant it. The city’s current predicament doesn’t affect his earlier decision but fortunately it never came up.

I still think it’s important to represent both the low and high virtues because in a way the low scores are flaws. Basically choosing to have only a one in a virtue is equivalent to having a one charisma or strength. Your character is weak in some way that is often obvious.

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